
Gizznitt Malikite
Agony Unleashed Agony Empire
3761
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Posted - 2014.03.26 15:49:00 -
[1] - Quote
Kijyat wrote:If it isn't broke don't fix it...
Perfect Refine at all Highsec stations is broken from a game balance POV.
Kijyat wrote: The way I read the dev statement CCP there are three reasons why they want to change the refining percentages.
1. Low and Null sec need refining advantages over Hi sec. Why? Reprocessing is a click of a button. I dont see the risk versus factor.
a.) To incentive moving your base of operations out of highsec. b.) To offset the transportation costs when you have to move stuff from low/null to highsec to sell en mass. c.) Nullsec Outposts have the chance of getting conquered, such that you lose access to all the materials within.
Kijyat wrote: 2. The Roqual is not competitive. So instead of fixing the Roqual to make it more competitive, CCP has chosen to reduce all the refining in the entire EVE universe to in order to help push the Roqual.
The refining changes are not made to boost the rorqual. Instead, boosting the rorqual is an intended side effect of the changes. They have blatantly stated they will rebalance the rorqual at some future date.
Ore compression makes more sense than mineral compression through module manufacturing. Since mineral compression is a very important component to capital, lowsec, and nullsec industry, it has major impacts on operations there. This change will also dramatically change the value of ore vs minerals, as we can no longer transform minerals back into an efficiently compressed form. This is a very interesting change.
Kijyat wrote: 3. Players can get perfect refine without maxing skills/faction. While I agree this needs to be fixed, making it impossible to ever get 100% is ridiculous and the jedi mind trick of increasing the amount of ore refined to make it seem like players are getting 100% isn't working. Besides the reduction of waste factor there isnt any other reason for players to spend the time to get skills to level V.
Why do we need 100% refine on items? This has hinder game design for quite some time. Have you noticed all the minerals in the "extra materials" section of just about ever de-tiered ship? They couldn't add it to the base materials (which are altered by ME levels) because of players abusing 100% refine to spawn minerals. Frankly, removing the 100% module refine is healthy for the game. It means meta modules will fall in price, be more available for invention, and create secondary market opportunities that are entirely there at the moment.
Ore's will effectively have the same (or better) refine rates they do today. Furthermore, they will become the stable for mineral compression. This is an excellent change.
Kijyat wrote: In fact many skills in the game dont provide anything at level V. In my opinion this is what you should be working on. Give players a reason to max out their skills.
This does give players a reason to max out their refining skills. |